- Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
- Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
- Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
- Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime. - CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Friday, March 29, 2019
8 Highest Paying URL Shortener: Best URL Shortener to Earn Money
Your Body Is Your Barbell Update (Monday Musings 63)
Book Used for Weight Lifting |
For quite some time, I could only negotiate 1 set b/c after I did all 8, I was thoroughly exhausted, and then psychologically facing the daunting task of doing a 2nd set, I stopped.
What I did this week was to do the first two exercises, and repeat twice, and then move onto the second set. In other words, exercise 1 and 2, repeat again, and then go onto exercise 3 and 4, repeat again.
For some reason, this worked because as I finish each set, I know I don't have to go back to them again, that I'm over and done with them.
I'll try to work on doing 3 sets, then moving onto the next pair of exercises as I get stronger and build endurance.
As for the aerobics, I found that walking up and down the stairs is almost as effective as doing the stepmill, but I like the consistency of the Stepmill better and how you can space out easier than negotiating stairs. Since my Stepmill died, I decided to keep my Planet Fitness membership for the aerobic component of my exercise regime. If my friend doesn't join me, I'll downgrade to the basic membership plan.
The How of Happiness Review
Speaking Of Plagiarizing Slimeballs...
Ladies and gentlemen, I give you ... 6waves. Remember that name, and don't ever buy anything from them again. Ever.
Here's why:
This is Triple Town, by Spry Fox:
And this is Yeti Town, by the aforementioned Slimeballs Inc.
See! They added snow!
And 6waves developed the game under the pretense of negotiating with Spry Fox to publish Triple Town:
Previous story: Zynga Chief: Stealing is Okay Cause Everybody Does It
Here's why:
This is Triple Town, by Spry Fox:
And this is Yeti Town, by the aforementioned Slimeballs Inc.
See! They added snow!
And 6waves developed the game under the pretense of negotiating with Spry Fox to publish Triple Town:
6waves was in confidential (under NDA) negotiations with us to publish Triple Town at the exact same time that they were actively copying Triple Town. We gave 6waves private access to Triple Town when it was still in closed beta, months before the public was exposed to the game. We believed those negotiations were ongoing, and we continued to give private information to 6waves, until 6waves' Executive Director of Business Development sent us a message via Facebook on the day Yeti Town was published in which he suddenly broke off negotiations and apologized for the nasty situation. His message can be found in its entirety in the body of our legal complaint.
It's bad enough to rip off another company. To do so while you are pumping them for private information (first, our game design ideas, and later, after the game was launched on Facebook, our private revenue and retention numbers) is profoundly unethical by any measure.So tell me: did Generation Napster have every last trace of scruples removed in between watching Digimon and playing Syphon Filter?
Previous story: Zynga Chief: Stealing is Okay Cause Everybody Does It
Thursday, March 28, 2019
Shadow Fight 2 Game Ko Kaise Hack Kare Without Root & Lucky Pathcher Hindi/Urdu?
Namskar Dosto, Advik Gamer Site Me aap Sabhi ka Bahut Bahut sawagat hai or mera name Shiva Pal hai or Dosto Jabse Maine Apne Youtube Channel Par Mini Militia HackWali Video upload Ki Thi to jabse mujhe lagatar comment aa rahe the ki ShadowFight 2 Game Ko Kaise Kare To Dosto Aaj is post me mai aapko Shadow Fight 2 Game Ko Hack Karna Sikhane wala hu without Root & Lucky Patcher yani Dosto aaj is Post me mai jo aapko Shadow Fight 2 game ki hack trick batane wala hu usme aapka phone root hone ki koi bhi jarurt nahi hai or na he dosto mai aapko lucky patcher se Shadow Fight 2 game ko hack karna sikhane wala hu or dosto waise bhi aapne youtube par bahut sari video dekhi hogi jisme aapko Shadow Fight 2 game ko lucky pathcer se hack karna sikhate hai par dosto unme se kuch video to ek dum fake rahte hai or kuch video real bhi rahti hai to unka process Bahut lamba Rahta hai Par Dosto aaj is post me mai jo aapko Shadow Fight 2 game ki hack tricks batane wala hu wo encoding way se hai or bahut easy hai so aaj aap is post ko last tak padhiye or dosto agar aap is post ko nahi padhna chahte hai to is topic par maine video bhi banaya hu hai to aap meri Shadow Fight 2 game hack ki video dekh sakte ho dosto video ka link aapko post ke end me mil jayega so dosto bate bahut hui chaliye sikhte hai ki Shadow Fight 2 game ko kaise hack karte hai without root and lucky patcher……
Download Links For Shadow Fight 2 Hacking
Follow the simple steps to get Downloading link
Rar Apk ( Download Link )
es File explorer ( Download Link )
Shadow Fight 2 Game Ko Kaise Hack Kare Wihtout Root & Lucky Patcher
Step 1:-----
First To All, aap uper diye gye Sabhi link se in Sabhi File ko Download Karo uske bad aap es file explorer, ZipSigner, Rar ko apne android Phone me install kare install karne ke bad aap es file explorer ko open kare or App Section Ke option par click kare or Shadow Fight 2 game ka Backup Bana Le.
Step 2:-----
Jab Aap Shadow Fight 2 Game ka backup bana le uske bad aap us backup banai apk ko copy karke waha le jaye jaha aapne Shadow Fight 2 game ka encoded data download karke rakha hua hai uske bad aap Shadow Fight 2 game ke encoded data ko Extract Kare.
Step 3:-----
Shadow Fight 2 game ka encoded data Extract Karne ke bad aap Shadow Fight 2 Game Ko Select Kare Or Rename Ke Option Par Click kare uske bad aap yaha par dekhege ki Shadow Fight 2 game ka format .apk Hoga to aap simple .apk ko hata kar .rar Format kare or ok Button par click kare.
Step 4:-----
Shadow Fight 2 game ka Format change karne ke bad aap Simple Shadow Fight 2.rar par click kare or uske bad aap Rar me Open Kare.
Step 5:-----
Uske bad aap simple Up one Level Ke Option Par click Kare
Step 6:-----
Ab aapne jo Shadow Fight 2 game ka encoded data extract kiya tha to usme se jitni bhi file extract hokar nikli thi wo sabhi file aap select karle.
Step 7:-----
File Select karne ke bad aap add file to archive ke option par click kare or uske bad aap browser ke option par click kare and ab aap Shadow Fight 2.rar game ko select kare or ab ok ke button par click kare. Ab aapka Shadow Fight 2.rar update ho jayega.
Step 8:-----
Shadow Fight 2.rar Update hone ke bad aap simple back aajaiye es file explorer me jaha par aapka Shadow Fight 2.rar or Shadow Fight 2 encoded data tha ab aap simple Shadow Fight 2.rar ko dobara se rename kare, .rar format ko .apk me change karde.
Step 9:-----
Shadow Fight 2 Game ko .apk format me karne ke bad aap dekhege ki aapka Shadow Fight 2 game pahle jaisa ho jayega to dosto ab aapko yaha par sirf ek kam karna hai aapko simple zipsigner open karna hai or uske bad aapko choose IN/OUT ke option par click karna hai uske bad aapne jo Shadow Fight 2 ko mod kiya hai usko select kare or ab simple Sign the File ke option par click kare.
Step 10:-----
Shadow Fight 2 game sign hone ke bad aap simple back aa jaye jaha par aapka Shadow Fight 2 game or encoded data hai dosto ab aapko yaha par 2 Shadow Fight 2 game dikhai dege jaisa ki aap photos me dekh sakte ho ek Shadow Fight 2-signed.apk hogi or ek Shadow Fight 2.apk to aapko simple Shadow Fight 2-signed.apk apne phone me install kar leni hai…
Note:---
Install karne se pahle aap playstore se install kiye hue Shadow Fight 2 game ko uninstall karde uske bad aap Shadow Fight 2-signed.apk apne phone me install kar.
To Dosto ab aapka Shadow Fight 2 game hack ho chuka hai ab isme unlimited gems and coins ho chuke hai to dosto ab aap is hacked game ka maja lijiye….
To Dosto ab aapka Shadow Fight 2 game hack ho chuka hai ab isme unlimited gems and coins ho chuke hai to dosto ab aap is hacked game ka maja lijiye….
To dosto agar aapko ye post achhi lagi hai to aap hume niche comment karke jaurur bataye or agar aapko kahi par koi dikkat aa rahi hai to bhi aap niche comment karke puch sakte hai or mai milta hu aapse next Post me Jai Hind Vande Matram……
Cosmoids TD - A Reintroduction
Hi all!
The Wishmaker is the prince of the Makers, an immortal race that create and oversee galaxies across the universe. He is the creator of the Cosmoids, which are a group of creatures that live in the planet Eden. Unlike Pokemon, Cosmoids can all speak the common language and some wear clothes and use tools and weapons.
So what do you say, are you in?
Happy 2019! The last 5 months have been a blur! Having a baby is serious business and takes a lot of time. But we love our baby Caleb and wouldn't change anything for the world.
It's been so long that I wanted to start fresh. I wanted to reintroduce myself. So..
Hi, my name is Samuel Otero and I'm a game developer by night, by day I'm a Software Developer, Husband, Father, Friend, Brother, Son.. everything.. and once upon a time I made a game called Pokemon Tower Defense, which you might have heard of.. (okay it's the real reason why you are here, who are we kidding!) and a lot of things happened and now we are here and I'm making a game called Cosmoids TD.
Very similarly to Pokemon Tower Defense (PTD), Cosmoids TD is a Tower Defense Game with Creature Collecting elements mixed in, let's just called it a Creature Collecting Tower Defense. In this game you play as the Wishmaker.
The Wishmaker! |
The Wishmaker is the prince of the Makers, an immortal race that create and oversee galaxies across the universe. He is the creator of the Cosmoids, which are a group of creatures that live in the planet Eden. Unlike Pokemon, Cosmoids can all speak the common language and some wear clothes and use tools and weapons.
Chamleaf, a Nature Type Cosmoids |
Planet Eden is in danger and the Wishmaker is weakened, so he must recruit the Cosmoids to help save the planet.
On a mission |
Some trouble nearby?! |
Like in PTD you will be able to recruit enemy Cosmoids into your party. You can level up your party and they learn new moves and even evolve!
But I really cannot do this without all of you, I want to make a game that we can all enjoy and have fun playing just like PTD. This time it's harder because everything is being made from scratch, while we can be inspired by Pokemon we cannot copy Pokemon. And so I want to make this game openly in front of all of you, so we can go on this journey together. I would love to hear your feedback about what you would like this game to have. I will post really early and buggy version of the game so you can play while it's still being made. In fact here is a screenshot of the current work in progress.
Work In Progress Level, with Fire Hyena and Stick figures guys.. |
As always, let me know what you think!
Monkey Island 2: LeChuck's Revenge (MS-DOS)
Developer: | LucasArts | | | Release Date: | 1991 | | | Systems: | DOS, Mac, Amiga, FM Towns |
This week on Super Adventures I'm playing LucasArts' legendary point-and-click adventure game Monkey Island 2: LeChuck's Revenge! Or LeChuck's Revenge: Monkey Island according to that logo up there. Either way around it's still going to screw up your meticulously organised alphabetically ordered game library.
Monkey Island 2 is a game that needs no introduction and to be honest it doesn't need any commentary or reviews either. The game's so famous and has been so thoroughly examined that anything I write about it here will be entirely redundant; I might as well just show off some screenshots and call it a day. But I just managed to find a few thousand words to type about bloody Star Wars the other day for my sci-fi site so now I feel like I can take on anything Lucasfilm can throw at me! Though the game development group had firmly switched over to the name 'LucasArts' by this point, making this the first in the series to have the iconic Golden Guy logo (there's no skit though).
I dug out my old Monkey Island Madness compilation CD for this and I'll be playing the game using ScummVM, because it's awesome. The disc also has a version of Monkey Island 1 on it that's been updated with CD quality music, but Monkey 2 only has the original MIDI soundtrack. Which is good, because it'd only screw up the dynamic iMUSE effect. Who'd even want to explore a pirate town without the music seamlessly shifting to give each area its own theme?
Alright, this is an adventure game, so by writing about the first hour or so of gameplay I'm going to inevitably end up giving SPOILERS for the early puzzles. I won't be ruining that ending for anyone who hasn't beaten it yet though... unless you've read my Curse of Monkey Island post, then I already have. Sorry.
Read on »
Wednesday, March 27, 2019
Mafia 2 Free Download With Include All DLCS
Mafia 2 Free Download
Screenshots:
There are 30-40 vehicles in the game as well as licensed music from the era. The weapons and equipment are available to fight with enemies.
The graphics and sound effects of the Mafia 2 are amazing. Get the Mafia 2 free download and enjoy.
Minimum System Requirements | |
---|---|
Operating System | Windows XP/Vista/7/ 8/8.1/10 |
Processor | Pentium D 3 GHz or AMD Athlon 64 X2 3600+ (Dual core) or higher |
RAM / Video Memory | 1.5 GB / 256 MB, nVidia GeForce 8600 / ATI HD2600 Pro or better. |
Hard Drive | 8 GB |
Video Card | Directx 9 With Compatible Card |
Mafia 2 free download:
Part:1: http://zipansion.com/14GJ
Part:2: http://zipansion.com/14KH
Part:3: http://zipansion.com/14Po
Part:4: http://zipansion.com/14Sz
Part:5: http://zipansion.com/14Wh
Part:6: http://zipansion.com/1AVu
Part:7: http://zipansion.com/17Pv
Tuesday, March 26, 2019
Senran Kagura Peach Beach Splash Save Game
Senran Kagura Peach Beach Splash PC/Steam Save Game
Senran Kagura Peach Beach Splash is a third-person shooting video game in the Senran Kagura series, developed by Tamsoft and published by Marvelous. The game focuses on the Peach Beach Splash water gun tournament, which female ninjas from various factions are invited to, and where the winning team gets any reward they want. The game's plot was written as part of the series main storyline, as something future games in the series would build upon. Senran Kagura Peach Beach Splash DLC includes crossover characters from Dead or Alive, Hyperdimension Neptunia, Ikki Tousen Extravaganza Epoch, Super Sonico, and Valkyrie Drive Bhikkhuni.
Senran Kagura Peach Beach Splash Save Game Info:
Unlock All Characters (49/49)
Collect All Skill Cards (947/947)
Unlock All Illustrations (33/33)
Complete All Story Episodes (55/55) with S Rank
Complete All P.E. Episodes (60/60) with S Rank
Unlock All Outfits (180/180)
Collect All Pet Cards (17/17)
Unlock All Movies (5/5)
Senran Kagura Peach Beach Splash Save Game Installation:
0. Back up your original save data, in case something wrong happen you can revert to your old data
1. Extract "Senran Kagura Peach Beach Splash Save Game.rar" using WinRar
2. Copy save folder to: "<path-to-game>\savedata\"
Senran Kagura Peach Beach Splash Save Game Download Link:
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password: mangacouncil
Related Games:
Storium Basics: Subplots
Welcome back to Storium Basics - today, I'd like to briefly discuss the Subplot card type.
Subplots are actually my favorite card on Storium. The other cards show your character's impact on the story—a subplot shows the story's impact on your character.
Subplot cards are considered neutral, so they don't affect the Strong/Weak balance of a challenge. They do, however, push things closer to a conclusion. I like to use them to set up situations that might go either way, or to emphasize the way the challenge is currently going while moving events forward.
It takes some time to get used to writing subplots, but here's the basics: When you play a subplot, it's time to get a little introspective. Show how the subplot has been affected by the story events—how are the events of the story shaping your views of your subplot? Or, alternatively, you can show how your subplot is driving you to take the actions that you are taking. I use a mix of both. As you play subplot cards scene after scene, show how it is developing in your character's mind.
Now, that doesn't mean that your move is entirely internal! As I said above, this is still a move on a challenge, and thus it still moves the story of the challenge forward. So, this move needs to be both about your character and about the story of the challenge. It is tilted more towards your character than other moves, but the challenge's story shouldn't disappear.
A great way to do this is to tie what's going on in the challenge specifically to what's going on with your character's subplot. You can, like I suggested above, show how your subplot drove you to take the actions you're taking in the challenge. Or, you might instead decide to show how the actions you took affected your view of your subplot.
For example, if you're playing a character with the subplot Prove Yourself, reflecting his desire to have his abilities acknowledged by those around him, that subplot might be involved in a few ways. Now, these aren't the only ways you could do it, mind - but here's a couple thoughts:
Neutral cards can be a little hard to picture this way at first - how do you progress the story while not making things Stronger or Weaker? That's a bit of a misconception, I think.
When you play a neutral card, like a Subplot in this case, you push the story forward. This can feel like it's pushing closer to one of the endings, based on which ending the challenge was headed towards. If the challenge is already going Strong, your subplot can feel strong. If the challenge was already going Weak, your subplot can feel weak.
Why? This is because a neutral card leaves the status quo where it is, but leaves less slots to change it. So while you aren't actually making things Stronger or making things Weaker, you are progressing the story of the challenge and there is now less "time" for the challenge to turn around.
So, while a subplot play shouldn't feel exactly like a Strength or Weakness play, there's no problem with using it to emphasize the current story direction. With a neutral card, you're saying that things continue along the same path they've been continuing on...if that's a good path, that's good, if it's a bad path, that's bad.
That assumes you're playing a neutral card on its own, of course - playing multiple cards at once is an option in most Storium games, and I'll discuss that technique and its effects on moves another time.
When you play the last subplot card in your stack, it is time to move the subplot forward in a notable fashion. Show how the story's events have led the character to some kind of development point—some place where their views change, or perhaps harden and evolve to a new level. Moves where you're finishing up your subplot stack should feel significant. Even if they're in the middle of a challenge and other things are going on, be sure to take some time to leave a sign of development of your character's story. You don't have to know precisely where it's going yet, but you should make clear that something has changed in how your character views or interacts with the issue covered by the subplot. Leave yourself some cues, some thoughts on how this might develop
It's okay - even fun - to leave the full development a bit up in the air here more solidly decide when you pick your new subplot a little later. You can ask yourself a new question the subplot inspires rather than providing an answer. This doesn't have to be a full conclusion to the subplot. It's a major development, not necessarily an ending. You are moving forward in a way, but you aren't necessarily moving forward to something totally different.
You also get a wild Strength card any time you play the last subplot card—you'll get it at the close of that scene.
At the start of the next scene after you finish your subplot, you'll also have to define a new subplot. It's pretty simple—just click the "Define a New Subplot" button that replaces your Move button, and write one like any other custom card.
What you want to do here is think a bit about what happened regarding your prior subplot. Where did your character start out regarding that issue, and where did he end up? What is he thinking about now? Is it the same issue, with some new color to it, or has he moved on to some other thing?
This is why it helps to be thinking about your subplot each time you play it, and get a little introspective each time. If you take the time to think about this along the way, you don't have to think about it all at once. And, if you use that final move of a subplot to leave yourself some thinking cues, you'll more easily find direction in writing your new plot.
Don't forget to consider how the game's story itself has been going, either! Subplots are about how your character and the game interact.
Subplots are, as I mentioned, how you show the game's impact on your character–and when you define a new Subplot, that's a big chance to show it. It's one of my favorite times in Storium–when I get to write a new subplot, I can definitively show everyone just what my character has gone through and what issue he's working through now as a result. Sometimes my new subplot is a development of the prior one, a furthering of that issue with a new name and new stakes. But sometimes things have gone totally sideways and unexpected things came up, or the character realized that what he was working through wasn't what he thought he was working through, leading to a subplot that's pretty drastically different.
Here's an example of one that developed over the course of "Sorrow's Shores" for my character, Brennan:
Subplots are actually my favorite card on Storium. The other cards show your character's impact on the story—a subplot shows the story's impact on your character.
Subplot cards are considered neutral, so they don't affect the Strong/Weak balance of a challenge. They do, however, push things closer to a conclusion. I like to use them to set up situations that might go either way, or to emphasize the way the challenge is currently going while moving events forward.
It takes some time to get used to writing subplots, but here's the basics: When you play a subplot, it's time to get a little introspective. Show how the subplot has been affected by the story events—how are the events of the story shaping your views of your subplot? Or, alternatively, you can show how your subplot is driving you to take the actions that you are taking. I use a mix of both. As you play subplot cards scene after scene, show how it is developing in your character's mind.
Now, that doesn't mean that your move is entirely internal! As I said above, this is still a move on a challenge, and thus it still moves the story of the challenge forward. So, this move needs to be both about your character and about the story of the challenge. It is tilted more towards your character than other moves, but the challenge's story shouldn't disappear.
A great way to do this is to tie what's going on in the challenge specifically to what's going on with your character's subplot. You can, like I suggested above, show how your subplot drove you to take the actions you're taking in the challenge. Or, you might instead decide to show how the actions you took affected your view of your subplot.
For example, if you're playing a character with the subplot Prove Yourself, reflecting his desire to have his abilities acknowledged by those around him, that subplot might be involved in a few ways. Now, these aren't the only ways you could do it, mind - but here's a couple thoughts:
- Inspiring Actions: Out of a desire to Prove Yourself, you charge headlong at the enemy, filled with ambition to win the day and be acknowledged by the other heroes.
- Reflecting on Actions: You charge headlong at the enemy, and X happens. In the moments afterwards, a thought goes through your head about how that's likely to affect your goal of proving yourself - do you think you've gotten closer, or further away?
Neutral cards can be a little hard to picture this way at first - how do you progress the story while not making things Stronger or Weaker? That's a bit of a misconception, I think.
When you play a neutral card, like a Subplot in this case, you push the story forward. This can feel like it's pushing closer to one of the endings, based on which ending the challenge was headed towards. If the challenge is already going Strong, your subplot can feel strong. If the challenge was already going Weak, your subplot can feel weak.
Why? This is because a neutral card leaves the status quo where it is, but leaves less slots to change it. So while you aren't actually making things Stronger or making things Weaker, you are progressing the story of the challenge and there is now less "time" for the challenge to turn around.
So, while a subplot play shouldn't feel exactly like a Strength or Weakness play, there's no problem with using it to emphasize the current story direction. With a neutral card, you're saying that things continue along the same path they've been continuing on...if that's a good path, that's good, if it's a bad path, that's bad.
That assumes you're playing a neutral card on its own, of course - playing multiple cards at once is an option in most Storium games, and I'll discuss that technique and its effects on moves another time.
When you play the last subplot card in your stack, it is time to move the subplot forward in a notable fashion. Show how the story's events have led the character to some kind of development point—some place where their views change, or perhaps harden and evolve to a new level. Moves where you're finishing up your subplot stack should feel significant. Even if they're in the middle of a challenge and other things are going on, be sure to take some time to leave a sign of development of your character's story. You don't have to know precisely where it's going yet, but you should make clear that something has changed in how your character views or interacts with the issue covered by the subplot. Leave yourself some cues, some thoughts on how this might develop
It's okay - even fun - to leave the full development a bit up in the air here more solidly decide when you pick your new subplot a little later. You can ask yourself a new question the subplot inspires rather than providing an answer. This doesn't have to be a full conclusion to the subplot. It's a major development, not necessarily an ending. You are moving forward in a way, but you aren't necessarily moving forward to something totally different.
You also get a wild Strength card any time you play the last subplot card—you'll get it at the close of that scene.
At the start of the next scene after you finish your subplot, you'll also have to define a new subplot. It's pretty simple—just click the "Define a New Subplot" button that replaces your Move button, and write one like any other custom card.
What you want to do here is think a bit about what happened regarding your prior subplot. Where did your character start out regarding that issue, and where did he end up? What is he thinking about now? Is it the same issue, with some new color to it, or has he moved on to some other thing?
This is why it helps to be thinking about your subplot each time you play it, and get a little introspective each time. If you take the time to think about this along the way, you don't have to think about it all at once. And, if you use that final move of a subplot to leave yourself some thinking cues, you'll more easily find direction in writing your new plot.
Don't forget to consider how the game's story itself has been going, either! Subplots are about how your character and the game interact.
Subplots are, as I mentioned, how you show the game's impact on your character–and when you define a new Subplot, that's a big chance to show it. It's one of my favorite times in Storium–when I get to write a new subplot, I can definitively show everyone just what my character has gone through and what issue he's working through now as a result. Sometimes my new subplot is a development of the prior one, a furthering of that issue with a new name and new stakes. But sometimes things have gone totally sideways and unexpected things came up, or the character realized that what he was working through wasn't what he thought he was working through, leading to a subplot that's pretty drastically different.
Here's an example of one that developed over the course of "Sorrow's Shores" for my character, Brennan:
- It started out as "Learning the Basics," reflecting Brennan's unfamiliarity with the situation he was in and his desire to be able to at least help out a little and learn what he could to take care of himself.
- From there, it moved to "I Have to Do More!" as Brennan learned to do his part but saw the group struggling and dealt with the loss of one of the group's members–he felt like he hadn't been strong enough yet and wanted to push himself.
- Finally, it became "When it isn't enough…" as more bad things still happened, and he began to realize that sometimes no matter how hard you tried, sometimes you weren't strong enough on your own, and maybe it wasn't just him that was like that, maybe it was everyone. So he started wrestling with what that meant and learning that it was okay if he had to depend on other people.
- Develop Those Subplots!
- Establishing Character Arcs
- Character Arc vs. Game Arc
- Subplots and Character Arcs
- Writing a Move: Neutral Cards
- Build Towards Something
Exciting Excitebike!
Excitebike! It's one of my favorite titles on the Nintendo Entertainment System. Excitebike is a fairly well known title, but I have always felt like this game is under appreciated. Excitebike is a game many do enjoy, but if I had to guess, I would imagine players rarely spend more than an hour playing it.
Excitebike appears to have only 5 courses, but in fact it has 10 tracks total. There are 5 preliminary tracks, which one can select from the main menu, and then there are 5 harder versions of those tracks. The game also has two modes: Mode A consists of just conquering the tracks in the game, but Mode B adds a challenge of finishing the tracks with opposing racers getting in your way. Another feature of the game is unique. It was one of the first games that allowed you to design your own courses.
Feel free to make a track that is entirely small jumps if you'd like! The game has a lot to offer to the casual gamer, but it actually makes for a very tricky and challenging game at high level play.
Off and on for a number of years now, I have been competing for the fastest preliminary track times. I basically only have one serious competitor, and luckily he has been serious about putting up great times for this game. Without his competition, I would not have tried for better times, and probably would have lost interest in playing it. Flyhec is a great gamer and most notably known for his insane button mashing speeds. It's easy to see why he's the Track and Field arcade champion (which requires extremely fast fingers). Here's a video showing just how fast that is:
Advanced Excitebike play involves a few different techniques:
The 1st trick for fast Excitebike times involves bouncing on the front wheel after jumping off the small triangular ramps seen in the above picture. These ramps build unusual bike speeds, and bouncing off the front tire maintains what I refer to as "the fast speed."
The 2nd trick involves keeping the bike from overheating by conserving your TEMP (temperature gauge). Holding "A" moves the bike at a slow speed, but keeps your temperature low. Holding "B" moves the bike at a fast speed, but you will overheat if you only use "B". However, we've developed a few techniques to avoid using "A" at all. The first is before the race even begins. If you wait to select a track on the track selection screen until the music stops and hold "B" when the race begins, you lower the initial starting temp by a small amount. This is useful for gaining those few extra milliseconds.
The 3rd trick is also related to TEMP conservation. Any time that the bike is in the air, we release the gas entirely. The temp builds up when you are holding "B," and the air gives the opportunity to release "B." You only need to press the gas when you're on the ground, so we take advantage of this. Arrows on the ground also reduce the temp, and it is crucial not to accidentally pass by them.
The 4th, and final trick involves altering your jump lengths. You can shorten or lengthen your jump distance off a ramp by holding "up" or "down" respectively. This is useful for maintaining the fast speeds, while also positioning the bike in between or directly on top of ramps to avoid crashing the bike.
Advanced play is much more complex than casual play and allows for huge and unexpected time gains. Below is my progress on Track 5:
Track 5, standard play:
Track 5, advanced play:
After learning the advances techniques, the game became much more interesting to me, and having a serious competitor allowed me to improve drastically. To this day, I'm still improving my times. In fact, today I managed to best my Track 2 time for a new world record! Track 2 is probably the most boring track in the game, but it's definitely not easy.
Now to improve the other tracks. Wish me luck!
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